


Try to hold all three VPs as early and as consistently as possible. Send at least one unit to help your ally cap his VP on the lower right of the map. Try to establish dominance at the central VP and nearby points and then push towards the German base to keep the Germans on the defensive. Once you have 4 or 5 penal squads on the map, get a mortar unit to support them against HMGs and bunkers. The Germans seem to have big advantages in squad numbers and vehicles (251s, scout cars) early-game, but when you gang up your penal squads, and some of them have PTRSs, you can reduce the German force quickly. Build lots of penal squads and the occasional squad car and truck after that, upgrading penals with PTRSs when you can.

Then build a scout car to carry your engineers to cap VPs, muni points, and paths back to base. Use your engineer squad to build the building for penal squads. If you want KV-1s, don’t use a commander with call-in KV-1s as that will put KV-1s into tech level 4 (with T-34s), greatly delaying your ability to get them. I personally like the one with 120mm mortars and the call-in CAS. Theater of War Mission Pack: Operation BarbarossaĬommander: Any of the standard 1941 commanders is fine.
